Scripted Effect
remove_historical_rival_scripted
If
- target exists
- This: Nottarget
- target is an historical Rival
Then
- Remove historical rival: target
- Iftarget ExistsThenNot shown in the game's tooltip
- Set local variable
- Name:
trigger_recipient_event - Value: trigger recipient event
- Name:
- If
local_var:trigger_recipient_eventThen$target$Trigger event silently: End of the Rivalling Country Adjective-Target Country Adjective Rivalry
- Set local variable
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target$$trigger_recipient_event$
Triggers 1
Used by 3
The Ottoman Campaign Against Persiatarget = scope:target_country · trigger_recipient_event = yesOption 3
The Root Country Adjective Campaign against Target Countrytarget = scope:root_country · trigger_recipient_event = yesOption 3- End of the Rivalling Country Adjective-Target Country Adjective Rivalrytarget = scope:rivalling_country · trigger_recipient_event = noOption 1