Scripted Effect
ransom_prisoners_effect
root = unit
Definitionin_game/common/scripted_effects/prisoner_effects.txt:7
10owner ?= {
11drop_antagonism_bomb = {
12modifier = antagonism_ransomed_prisoners
13target = prev.unit_location
14value = {
15value = root.prisoner_strength
16multiply = -0.1
17min = -1
}
}
}
21request_ransom_prisoners = {
}