Scripted Effect
move_building
If
$from$Has a building_type:$type$Then
If
$from$building(scope:building_to_move|scope:building_owner) existsThen
$from$building(scope:building_to_move|scope:building_owner)will be destroyed- IfOwner: ownerThenChange building level in location: Building:
building_type:$type$· +1 · Owner: owner
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$from$$type$$owner$
Used by 2
On Actions
- on_location_changed_ownerfrom = root · owner = scope:loser · type = itinerant_court_seatEffect
Actions
Seat the Itinerant Courtfrom = scope:old_court_seat · owner = scope:actor · type = itinerant_court_seatEffect