Scripted Effect
move_building
root = location
Definitionin_game/common/scripted_effects/location_effects.txt:2
3if = {
4limit = {
4$from$ = {
4has_building = $building_type$
}
}
5custom_description = {
6text = move_building
7object = $from$
8value = building_type:$building_type$
9$from$ = {
9destroy_building = "building($building_type$|$owner$)"
}
10change_building_level_in_location = {
11building = $building_type$
12value = 1
13owner = $owner$
}
}
}