Scripted Effect
minor_earthquake_damage
- Prosperity decreases by 20%
- Every popLoses
pop_size× 0.05 People - Ordered buildings in location (highest
building_levelfirst)Locationminor_destroy_building_levels_in_locationChange building level in location: Building: PreviousBuilding TypeValue↗- Add: PreviousBuilding level
- Multiply: -0.1
- Floor: yes
- Every unit in location
- Every neighbor location
- Prosperity decreases by 10%
- Every popLoses
pop_size× 0.05 People - Ordered buildings in location (highest
building_levelfirst)Locationminor_destroy_building_levels_in_locationChange building level in location: Building: PreviousBuilding TypeValue↗- Add: PreviousBuilding level
- Multiply: -0.1
- Floor: yes
- Every unit in location
Exact script
Used by 23
Events
The Target Location Earthquake of Current Yearearthquake_events.10Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.11Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.12Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.13Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.14Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.15Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.16Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.17Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.18Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.19Option 1, Option 2
Scripting 3
Uses 1
- minor_destroy_building_levels_in_locationEvery neighbor location, Ordered buildings in location
References 2
- prosperity_severe_penaltyChange prosperity
- prosperity_weak_penaltyEvery neighbor location
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.05
}
}