Scripted Effect
major_earthquake_damage
- Prosperity decreases by 50%
- Every popLoses
pop_size× 0.1 People - Ordered buildings in location (highest
building_levelfirst)Locationmajor_destroy_building_levels_in_locationChange building level in location: Building: PreviousBuilding TypeValue↗- Add: PreviousBuilding level
- Multiply: -0.25
- Floor: yes
- Every unit in location
- Every neighbor location
- Prosperity decreases by 20%
- Every popLoses
pop_size× 0.05 People - Ordered buildings in location (highest
building_levelfirst)Locationmajor_destroy_building_levels_in_locationChange building level in location: Building: PreviousBuilding TypeValue↗- Add: PreviousBuilding level
- Multiply: -0.25
- Floor: yes
- Every unit in location
Exact script
Used by 38
Events
The Target Location Earthquake of Current Yearearthquake_events.22Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.23Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.24Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.25Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.26Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.27Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.28Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.29Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.30Option 1, Option 2
The Target Location Earthquake of Current Yearearthquake_events.31Option 1, Option 2
Scripting 3
Uses 1
- major_destroy_building_levels_in_locationEvery neighbor location, Ordered buildings in location
References 2
- prosperity_severe_penaltyEvery neighbor location
- prosperity_ultimate_penaltyChange prosperity
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.1
}
}