Scripted Effect
lock_current_law
Definitionin_game/common/scripted_effects/country_effects.txt:1090
1091custom_tooltip = {
1092text = lock_current_law_tt Lock the current Law, making it impossible to manually replace it with another type
1093set_variable = {
1093name = has_locked_law_of_$type$
1093value = yes
}
}