Scripted Effect
gt_opportunity_chain_roll_effect
- One of these, at random
- 25%Random
- Chance
- Value: Target leaderAdministrative Ability
- Divide: 10
- Add
- Value: Target leaderDiplomatic Ability
- Divide: 10
- Add: ExpeditionExperience
- Add: ExpeditionKnowledge
- Set variable
- Name: gt_opportunity_taken
- Value: 1
- ExpeditionSet variable
- Name: gt_learning_taken
- Value: 1
- Trigger event non silently: Id: A Learning Opportunity · Days: DAYS
- Chance
- 25%Random
- Chance
- Value: 50
- Add
- Value: Target leaderAdministrative Ability
- Divide: 10
- Add
- Value: Target leaderMilitary Ability
- Divide: 10
- Add: ExpeditionExperience
- Add: ExpeditionConnections
- Set variable
- Name: gt_opportunity_taken
- Value: 1
- ExpeditionSet variable
- Name: gt_field_taken
- Value: 1
- Trigger event non silently: Id: A Field Opportunity · Days: DAYS
- Chance
- 25%Random
- Chance
- Value: Target leaderAdministrative Ability
- Divide: 10
- Add
- Value: Target leaderMilitary Ability
- Divide: 10
- Add: ExpeditionExperience
- Add: ExpeditionConnections
- Set variable
- Name: gt_opportunity_taken
- Value: 1
- ExpeditionSet variable
- Name: gt_fencing_taken
- Value: 1
- Trigger event non silently: Id: A Fencing Opportunity · Days: DAYS
- Chance
- 25%Random
- Chance
- Value: Target leaderMilitary Ability
- Divide: 10
- Add
- Value: Target leaderDiplomatic Ability
- Divide: 10
- Add: ExpeditionConnections
- Add: ExpeditionKnowledge
- Set variable
- Name: gt_opportunity_taken
- Value: 1
- ExpeditionSet variable
- Name: gt_contact_taken
- Value: 1
- Trigger event non silently: Id: A Contact Opportunity · Days: DAYS
- Chance
- 25%Random
- IfDoes NOT have Variable: gt_opportunity_takenThenTrigger event non silently: Id: Where Next? · Days: DAYS
- Remove variable: gt_opportunity_taken
- One of these, at random
- 33%Set variable
- Name: gt_prodigy_pick
- Value: 1
- 33%Set variable
- Name: gt_prodigy_pick
- Value: 2
- 34%Set variable
- Name: gt_prodigy_pick
- Value: 3
- 33%Set variable
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$DAYS$
Triggers 5
Events
- Where Next?If
- A Learning OpportunityRandom list 1
- A Field OpportunityRandom list 1
- A Contact OpportunityRandom list 1
- A Fencing OpportunityRandom list 1
Used by 10
Events
- Target Location, City of the Leaning TowerDAYS = 25As soon as it happens
- Target Location, City of Saint FrancisDAYS = 25As soon as it happens
- Target Location, the Etruscan CityDAYS = 25As soon as it happens
- Target Location, the SerenissimaDAYS = 55As soon as it happens
- Target Location, Target Location Rank of the RenaissanceDAYS = 55As soon as it happens
- Target Location, the Eternal CityDAYS = 55As soon as it happens
- Target Location, City of the Ancient ArenaDAYS = 25As soon as it happens
- Target Location, the Ideal CityDAYS = 25As soon as it happens
- Target Location, the Learned CityDAYS = 25As soon as it happens
- Target Location, City of the PalioDAYS = 25As soon as it happens
Scripting 18
Requires 8
Variables
- ConnectionsRandom list 2
- ExperienceRandom list 2
- gt_contact_takenRandom list 1
- gt_fencing_takenRandom list 1
- gt_field_takenRandom list 1
- gt_learning_takenRandom list 1
- gt_opportunity_takenIf
- KnowledgeRandom list 2
Grants 6
Variables
- gt_contact_takenRandom list 1
- gt_fencing_takenRandom list 1
- gt_field_takenRandom list 1
- gt_learning_takenRandom list 1
- gt_opportunity_takenRandom list 1
- gt_prodigy_pickRandom list 2
Removes 1
- gt_opportunity_takenRemove variable
References 3
- ConnectionsRandom list 1
- ExperienceRandom list 1
- KnowledgeRandom list 1