Scripted Effect

get_pope_character_scope

Nothing a player sees: the script only keeps track of things here.

Exact script

References 1

Used by 2

c:PAP = {
if = {
limit = {
has_ruler = yes
}
ruler ?= {
save_scope_as = pope_scope
}
}
else = {
regent ?= {
save_scope_as = pope_scope
}
}
}

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