Scripted Effect
get_ottomans_equivalent_scope
Nothing a player sees: the script only keeps track of things here.
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$save_scope_as$
Requires 1
References 2
Situations
Countries
OttomansElse
Used by 1
Persian-Ottoman Rivalrysave_scope_as = target_countryAs soon as it happens
Scripting 2
Requires 1
References 1
if = {
limit = {
}
}
}
