Scripted Effect

get_ottomans_equivalent_scope

Nothing a player sees: the script only keeps track of things here.

Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $save_scope_as$

Requires 1

References 2

Situations
Countries

Used by 1

Scripting 2

if = {
limit = {
}
save_scope_as = $save_scope_as$
}
}
}
else = {
c:TUR = {
save_scope_as = $save_scope_as$
}
}

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