Scripted Effect

fire_post_expedition_events

Then
Then
Then
Then
Then
Else if
Any in list
Then
Else if
Any in list
Then
  • Random in listwhere
    Has Variable: chi_extradited
    • Variable: characters_on_board
    • Root
      Remove list variable
      • Name: characters_on_board
      • Target: Previous
  • Trigger event silently
Else if
Any in list
Then
  • Random in listwhere
    Has Variable: chi_defiant_ruler
    • Variable: characters_on_board
    • Root
      Remove list variable
      • Name: characters_on_board
      • Target: Previous
  • Trigger event silently
Otherwise
The Event 'End of Expedition' happens
Exact script

Requires 1

Triggers 9

References 1

Used by 10

Events
Scripting 12

if = {
limit = {
has_variable = envoy_event
}
remove_variable = envoy_event
trigger_event_silently = treasure_fleet_events.10
}
else_if = {
limit = {
has_variable = gift_event
}
remove_variable = gift_event
trigger_event_silently = treasure_fleet_events.20
}

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