Scripted Effect
execute_prisoners_effect
root = unit
Definitionin_game/common/scripted_effects/prisoner_effects.txt:31
34owner ?= {
35drop_antagonism_bomb = {
36modifier = antagonism_executed_prisoners
37target = prev.unit_location
38value = {
39value = root.prisoner_strength
40multiply = 5
41max = 5
}
}
}
45execute_prisoners = {
}