Scripted Effect
destroy_variable
If
Has Variable: variable
ThenRemove variable: variable
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$variable$
Used by 3
Death of a Claimantvariable = hacw_the_impossible_has_happened (+5)After the chosen option, Option 1…
The New Claimantvariable = cod_claimant_ally_alive (+3)Option
The Hook and Cod Wars of Hollandvariable = hacw_bribeAfter the chosen option
Scripting 1
Used by 1
- hacw_clear_variablesvariable = hacw_has_foreign_claimant (+1)Destroy variable 1, Destroy variable 2
if = {
limit = {
has_variable = $variable$
}
remove_variable = $variable$
}