Scripted Effect
create_union_of_level
Creates a Union with target of the level level
If
Is NOT in a Union with target
Then
- Will create a Union with target
- Unionapply_union_levels: Level: level
- Set local variable
- Name:
union_levels - Value: level
- Name:
- If
local_var:union_levels≥ 1Then
Establish Seniority is enacted - If
local_var:union_levels≥ 2Then
Unified Succession Law is enacted - If
local_var:union_levels≥ 3Then
Unified Treasury is enacted - If
local_var:union_levels≥ 4Then
Unified External Diplomacy is enacted - If
local_var:union_levels≥ 5Then
Aligned Legislature is enacted - If
local_var:union_levels≥ 6Then
Unification of Crowns is enacted - If
local_var:union_levels: 7Then
Swift Unification of Crowns is enactedElse iflocal_var:union_levels: 8Then
Rapid Unification of Crowns is enacted - Remove local variable:
union_levels
- Set local variable
Else if
Union
Union Integration Level < level
Union Integration Level < levelThenUnion
apply_union_levels: Level: level
- Set local variable
- Name:
union_levels - Value: level
- Name:
- If
local_var:union_levels≥ 1Then
Establish Seniority is enacted - If
local_var:union_levels≥ 2Then
Unified Succession Law is enacted - If
local_var:union_levels≥ 3Then
Unified Treasury is enacted - If
local_var:union_levels≥ 4Then
Unified External Diplomacy is enacted - If
local_var:union_levels≥ 5Then
Aligned Legislature is enacted - If
local_var:union_levels≥ 6Then
Unification of Crowns is enacted - If
local_var:union_levels: 7Then
Swift Unification of Crowns is enactedElse iflocal_var:union_levels: 8Then
Rapid Unification of Crowns is enacted - Remove local variable:
union_levels
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target$$level$
Requires 1
Union Integration LevelCustom description
Scripting 1
Uses 1
- apply_union_levelslevel = $level$Custom description