Scripted Effect

change_culture_for_ruler_and_family

Not shown in the game's tooltip$country$
If
RulerOwner: country
Then
  • Heir
    If
    Owner: country
    ThenEmbraces culture Culture
  • Ruler
    • Embraces culture Culture
    • Every descendantwhere
      Owner: country
      Embraces culture Culture
    • Every spousewhere
      • Owner: country
      • This: Not$country$Heir
      Embraces culture Culture
Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $country$
  • $culture$

Used by 1

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