Scripted Effect
banish_character_to_country_effect
If
- target Exists
- Owner: Nottarget
ThenMoves to the target
Otherwise
banish_character
Gets Banished
↗- IfOriginal country existsThenOriginal countryIfTarget banish country does not exist
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target$
Used by 5
Events
The Fate of Pretender Mothertarget = c:POROption 2, Option 3
Murder at the Courttarget = c:POROption 1
The Latinization of Root Languagetarget = scope:target_countryOption 3
Advisor from Abroadtarget = scope:target_countryAfter the chosen option, Option 2
The Fate of a Rulertarget = scope:target_countryOption 2
Scripting 1
Uses 1
- banish_characterElse
if = {
limit = {
country_exists = $target$
NOT = {
owner = $target$
}
}
move_country = $target$
}