Scripted Effect

banish_character_to_country_effect

If
  • target Exists
  • Owner: Nottarget
ThenMoves to the target
Otherwise
banish_character
Gets Banished
  • If
    Original country exists
    ThenOriginal country
    If
    Target banish country does not exist
    ThenRandom countrywhere
    Previous is within Diplomatic Range
    • If
      Target banish country exists
      Then
      • If
        Is the Ruler of Original country
        ThenWill no longer be the Ruler of Original country
      • Moves to the Target banish country
      Otherwise
      Kill character silently: Target: This · Reason: vanished
    ↗
    Exact script

    Script that calls it fills these in, as each caller in Connections shows.

    • $target$

    Used by 5

    Events
    Scripting 1

    if = {
    limit = {
    country_exists = $target$
    NOT = {
    owner = $target$
    }
    }
    move_country = $target$
    }
    else = {
    }

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