Scripted Effect
append_info_if_SMC_is_player
If
c:SMCNotIs aiThen
Because Origin Country is a human player, the final decision is entirely dependant on their choice in the respective Event
Exact script
Used by 2
if = {
limit = {
c:SMC = {
is_ai = no
}
}
custom_tooltip = SMC_player Because Origin Country is a human player, the final decision is entirely dependant on their choice in the respective Event
}