Scripted Effect
add_religious_currency_pilgrimage
If
Religion
has_$currency$Then
add_$currency$- Value:
$currency$_mild_bonus - Add
- Value: 0
- Add:
capital.distance_to_squared(root.var:pilgrimage_holy_site.location) - Multiply: 0
- Max: 100
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$currency$
Scripting 2
References 1
Used by 1
- pilgrimage_holy_site_arrival_effectcurrency = religious_influence (+2)Add religious currency pilgrimage 1, Add religious currency pilgrimage 2…
if = {
limit = {
religion = {
has_$currency$ = yes
}
}
add_$currency$ = {
value = $currency$_mild_bonus
add = {
value = 0
add = "capital.distance_to_squared(root.var:pilgrimage_holy_site.location)"
multiply = 0.0001
}
max = 100
}
}