Scripted Effect
add_character_to_first_open_cabinet
Definitionin_game/common/scripted_effects/country_effects.txt:2050
2051ordered_cabinet = {
2052limit = {
2053NOT = {
2054exists = cabinet_member
}
}
2057max = 1
2058check_range_bounds = no
2060add_to_cabinet = $target$
}