Скриптовый эффект

set_up_oirat

set_up_oiratin_game/events/DHE/flavor_chi.txt:2530

Определениеin_game/events/DHE/flavor_chi.txt:2530

2531hidden_effect = {
2532scope:target_location = {
2533while = {
2534count = 12
2535create_sub_unit_with_owner = {
2536type = a_steppe_horse_archers
2537owner = c:OIR
}
}
}
}
2542create_country_from_cores_in_our_locations = c:OIR
2543hidden_effect = {
2544c:OIR = {
2545set_capital = scope:target_location
2546change_country_type = army
2547change_government_type = government_type:steppe_horde
2548change_heir_selection = heir_selection:tribal_oldest_male
2550centralization_vs_decentralization = -60
2551traditionalist_vs_innovative = 40
2552spiritualist_vs_humanist = -50
2553aristocracy_vs_plutocracy = -60
2554serfdom_vs_free_subjects = 50
2555mercantilism_vs_free_trade = 50
2556belligerent_vs_conciliatory = -80
2557quality_vs_quantity = -50
2558offensive_vs_defensive = -90
2559land_vs_naval = -80
2560capital_economy_vs_traditional_economy = 100
2561individualism_vs_communalism = 60
2562outward_vs_inward = -20
}
2564if = {
2565limit = {
2565country_rank_level < 3
}
2566set_country_rank = country_rank:rank_kingdom
}
2568add_horde_unity = horde_unity_extreme_bonus (20)
2569add_gold = 3000
2570add_estate_satisfaction = {
}
2571add_estate_satisfaction = {
}
2572add_estate_satisfaction = {
}
2573add_estate_satisfaction = {
}
2574every_owned_location = {
2575change_control = control_radical_bonus (1)
}
2577every_province = {
2578limit = {
2578any_location_in_province = {
2578NOT = {
2578integration_level = core
}
}
}
2579change_province_integration = core
}
}
}