Rebel DemandAcross the pillars
rebel_demand_gc_flashpoint_estates
Trigger
Never (always = no)
Exact conditions
Grants 1
- Major ConcessionsWhen conceded
Changes 2
Centralization vs DecentralizationWhen conceded, When the rebels win
Serfdom vs Free SubjectsWhen the rebels win
Scripting 6
Uses 1
- pacify_rebel_popsWhen conceded
References 5
Script Values
- legitimacy_extreme_penaltyWhen the rebels win
- legitimacy_ultimate_penaltyWhen conceded
- modifier_duration_years_normalWhen conceded
- societal_value_huge_move_to_leftWhen the rebels win
- societal_value_huge_move_to_rightWhen conceded, When the rebels win
trigger = {
always = no
}




