Bladesmiths
Production Method

Bladesmiths

weapon_smith_maintenance

Uses
Produces
Base cost
2.5
Base revenue
3
Base profit
+0.5

Per building level, at the goods' default market prices: the base cost is what the goods it uses cost, the base revenue what its output sells for, and the base profit the difference. Prices in each market move from there.

References 4

Goods

Part of 1

icon_type = goods
icon = weaponry
lumber = 0.2521
coal = 0.3034
tools = 0.505
category = guild_input
produced = weaponry
output = 1
debug_max_profit = guild_profit_margin

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