Portrait Environment
full_torso
No links to other concepts.
cubemap = "gfx/portraits/environments/events_corridor_day_01.dds"
cubemap_intensity = @main_cubemap_intensity
lights = {
0 = {
type = "spot_light"
affected_by_shadow = yes
color = hsv {
0.5
0.1
4.5
}
position = cylindrical
{
@main_light_radius
@main_light_height
@main_light_angle
}
look_at = {
0
0
0
}
look_at_node = Neck_B
radius = 1000
falloff = 10
outer_cone_angle = 50
inner_cone_angle = 0
}
1 = {
type = "spot_light"
affected_by_shadow = no
color = hsv {
0.09
0.45
3
}
position = cylindrical
{
70
120
100
}
look_at = {
-100
0
140
}
look_at_node = Neck_B
}
2 = {
type = "spot_light"
affected_by_shadow = yes
color = hsv {
0.6
0.3
1.0
}
position = cylindrical
{
50
50
100
}
look_at = {
0
18
0
}
}
}
shadow_camera = {
position = cylindrical
{
@main_light_radius
@main_light_height
@main_light_angle
}
look_at = {
0
0
0
}
look_at_node = Neck_B
fov = 10
camera_near_far = {
4
500
}
}