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Target Character rośnie w siłę

flavor_tim.8in_game/events/DHE/flavor_tim.txt:445
… rośnie w siłę

Target Character to geniusz militarny, który pragnie odbudować niegdyś wspaniałe Mongolia. Dzięki wiernym żołnierzom udało się zdobyć region Target Location oraz sąsiednie krainy, po czym na tych ziemiach powstało Target Country.

WymagaKurułtajBudowlaimmediateCzagatajKrajafterTimurydziKrajtriggerIrańskaGrupa kulturtriggerMongolskaGrupa kulturtriggerTureckaGrupa kulturtrigger

Definicjain_game/events/DHE/flavor_tim.txt:445

446hide_portraits = yes
447type = country_event
448title = flavor_tim.8.title Target Character rośnie w siłę
449desc = flavor_tim.8.desc Target Character to geniusz militarny, który pragnie odbudować niegdyś wspaniałe Mongolia. Dzięki wiernym żołnierzom udało się zdobyć region Target Location oraz sąsiednie krainy, po czym na tych ziemiach powstało Target Country.
450outcome = neutral
451fire_only_once = yes
452illustration_tags = {
45310 = armed
45410 = exterior
}
456major = yes
457major_trigger = {
}
461trigger = {
462current_year >= 1360
463current_year < 1400
464owns = location:samarkand
465culture = {
466OR = {
467has_culture_group = culture_group:turkic_group
468has_culture_group = culture_group:iranian_group
469has_culture_group = culture_group:mongolian_group
}
}
472character:chg_timur_lame_borjigin = {
473is_alive = yes
474is_adult = yes
}
476NOT = {
476country_exists = c:TIM
}
}
478immediate = {
480every_owned_location = {
481add_to_list = own_locations
}
483character:chg_timur_lame_borjigin = {
484save_scope_as = target_character
}
486set_global_variable = {
487name = timur_character
488value = character:chg_timur_lame_borjigin
}
490c:CHG ?= {
490save_scope_as = target_chagatai
}
491c:TIM = {
491save_scope_as = target_country
}
492location:samarkand = {
493save_scope_as = target_location
494area = {
495every_location_in_area = {
496limit = {
497owner ?= {
498OR = {
499this = root
}
}
}
504add_core = scope:target_country
}
}
}
508scope:target_location = {
509floodfill_locations = {
510limit = {
511owner ?= {
512OR = {
513this = root
}
}
517OR = {
518is_core_of = scope:target_country
519AND = {
520exists = scope:target_chagatai
521this.distance_to(scope:target_chagatai.capital) > "this.distance_to(scope:target_location)"
}
}
}
525add_core = scope:target_country
526if = {
527limit = {
527is_in_list = own_locations
}
528remove_from_list = own_locations
}
}
532while = {
533count = 12
534create_sub_unit_with_owner = {
535type = a_steppe_horse_archers
536owner = scope:target_country
}
}
}
540save_scope_as = root_country
541create_country_from_cores_in_our_locations = scope:target_country
542scope:target_country = {
543set_capital = scope:target_location
544set_new_ruler = global_var:timur_character
545set_variable = {
}
549change_culture = culture:khorezmian_culture
550change_country_type = army
551change_government_type = government_type:steppe_horde
552add_reform = government_reform:legacy_of_genghis
553change_heir_selection = heir_selection:tribal_oldest_male
554add_policy = policy:mongol_law_policy
555change_country_color = map_TIM
557centralization_vs_decentralization = -60
558traditionalist_vs_innovative = 40
559spiritualist_vs_humanist = -50
560aristocracy_vs_plutocracy = -60
561serfdom_vs_free_subjects = 50
562mercantilism_vs_free_trade = 50
563belligerent_vs_conciliatory = -80
564quality_vs_quantity = -50
565offensive_vs_defensive = -90
566land_vs_naval = -80
567capital_economy_vs_traditional_economy = 100
568individualism_vs_communalism = 60
569outward_vs_inward = -20
}
571if = {
572limit = {
572country_rank_level < 3
}
573set_country_rank = country_rank:rank_kingdom
}
575add_horde_unity = horde_unity_extreme_bonus (20)
576add_gold = 3000
577add_estate_satisfaction = {
}
578add_estate_satisfaction = {
}
579add_estate_satisfaction = {
}
580add_estate_satisfaction = {
}
581every_owned_location = {
582change_control = control_radical_bonus (1)
}
584every_province = {
585limit = {
585any_location_in_province = {
585NOT = {
585integration_level = core
}
}
}
586change_province_integration = core
}
}
589cancel_subject = scope:target_country
590scope:target_location = {
591if = {
592limit = {
593NOT = {
593has_building = building_type:kurultai
}
}
595construct_building = {
596building_type = building_type:kurultai
597cost_multiplier = 0
598cost_multiplier_reason = "game_concept_event"
599instant = yes
}
}
}
604every_ruling_countries = {
605limit = {
606this != scope:target_country
607is_ai = yes
}
609scope:target_country = {
610country = prev
}
}
}
}
}
652after = {
653activate_situation = situation:rise_of_timur
654scope:target_country = {
655every_neighbor_country = {
656limit = {
657this != scope:target_country
658OR = {
659any_owned_location = {
660is_core_of = scope:target_country
661count = all
}
663this = c:CHG
}
}
666set_variable = {
666value = 1
666months = 1
}
667trigger_event_silently = flavor_tim.81
}
}
}

Opcje

ATo skandal! To niesprawiedliwe!
617trigger = {
618OR = {
619is_ai = yes
620list_size = {
621name = own_locations
622value > 0
}
}
}
626custom_tooltip = flavor_tim.8.a.at Każda Lokacja w okolicy Target Location zostaje wyzwolona i staje się częścią kraju Target Country
627custom_tooltip = flavor_tim.8.a.bt Uwolnij kraj Target Country
628type = rise_of_timur
}
629if = {
630limit = {
631list_size = {
632name = own_locations
633value = 0
}
}
636scope:target_country = {
636annex_country = {
636country = scope:root_country
636reason = MilitaryConquest
636transfer = yes
}
}
}
BBędziemy obserwować jego karierę z dużym zainteresowaniem!
641high_risk_option = yes
642trigger = {
643is_ai = no
}
645custom_tooltip = flavor_tim.8.a.at Każda Lokacja w okolicy Target Location zostaje wyzwolona i staje się częścią kraju Target Country
646custom_tooltip = flavor_tim.8.a.bt Uwolnij kraj Target Country
647change_player = scope:target_country
648type = rise_of_timur
}
649scope:target_country = {
649annex_country = {
649country = scope:root_country
649reason = MilitaryConquest
649transfer = yes
}
}
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