On Action
country_pulse_for_high_infamy
Each time it runs, a 8% chance of one of these events, by their share:
- 7.1%
Troops Deserting - 7.1%
Widespread Opposition - 7.1%
Bad Reputation! - 7.1%
Inflation - 7.1%
Officers Deserting - 7.1%
Merchants Resented - 7.1%
Merchants Assassinated! - 7.1%
Legitimacy Questioned - 7.1%
Magistrates Resigns - 7.1%
Advisor Resigns - 7.1%
The Nobility Estate is frustrated - 7.1%
Infamy is Sin Prefix NameSin Name - 7.1%
Infamy has consequenses! - 7.1%
Infamy is against Country Adjective Traditions
Triggers 14
Events
Troops DesertingRandom events
Advisor ResignsRandom events
The Nobility Estate is frustratedRandom events
Infamy is Sin Prefix NameSin NameRandom events
Infamy has consequenses!Random events
Infamy is against Country Adjective TraditionsRandom events
Widespread OppositionRandom events
Bad Reputation!Random events
InflationRandom events
Officers DesertingRandom events
random_events = {
chance_to_happen = 8
}