
Modifier Type
Monthly Progress to Quality
This impacts the change towards the quality Societal Values.
Amount · neither good nor bad · Country
| Cabinet Influencing | Static Modifier | +1 | |
| Modernizer | Static Modifier | +0.5 | |
| Societal Push for Quality | Static Modifier | +0.5 | |
| Average Army Experience | Static Modifier | +0.2 | |
| Focus on Military Matters | Static Modifier | +0.2 | |
| Drive Toward Quality | Static Modifier | +0.2 | |
Crusader Elite Country modifier | Estate Privilege | +0.1 | |
Libro d'Argento Country modifier | Estate Privilege | +0.1 | |
Refined Furūsiyya Country modifier | Estate Privilege | +0.1 | |
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
Alarde Country modifier | Policy | +0.1 | |
Black Army Country modifier | Policy | +0.1 | |
Reformed Tágmata Country modifier | Policy | +0.1 | |
Elite Training Country modifier | Policy | +0.1 | |
Enforced Buke Shohatto Country modifier | Policy | +0.1 | |
Monastic Order Country modifier | Policy | +0.1 | |
New Model Army Country modifier | Policy | +0.1 | |
Noble Levies Country modifier | Policy | +0.1 | |
Superior Firepower Country modifier | Policy | +0.1 | |
Sustained Discipline Country modifier | Policy | +0.1 | |
Ton-ta-jon-ta-ni-woro Country modifier | Policy | +0.1 | |
Heroic Cults Modifier | Religious Aspect | +0.1 | |
| Military Influencer | Static Modifier | +0.1 | |
Ghazi Lords Country modifier | Estate Privilege | +0.05 | |
| Government Reform | +0.05 | ||
| Government Reform | +0.05 | ||
Introduce Martial Examination Country modifier 1 | Policy | +0.05 | |
Zamanička Vojska Country modifier | Policy | +0.05 | |
| The École Militaire | Static Modifier | +0.05 | |
Martial Educator Modifier | Trait | +0.05 | |
Tactical Genius Modifier | Trait | +0.05 | |
Noble Cadets Country modifier | Policy | +0.03 | |
Young Humility Country modifier | Policy | +0.03 |
Referenced by 1
Quality vs Quantityby nameMonthly drift towards the left side
Scripting 1
Mentions 1
Societal ValueDesc
color = neutral
game_data = {
category = country
min = 0
is_societal_value_change = yes
}














