
Modifier Type
Monthly Righteousness
This impacts how much Righteousness a Country gets each month.
Amount · higher is better · Country
| High Legitimacy | Auto Modifier | +0.25 → +0.5 With Legitimacy: ×0.5 at 50 → ×1 at 100 Formula: Legitimacy × 0.01 | |
| From positive Stability | Auto Modifier | 0 → +0.1 With Stability: ×0 at 0 → ×1 at 100 Formula: Stability × 0.01 | |
| Admonishment Branch | Static Modifier | +0.1 | |
Three Teachings | Advance | +0.05 | |
| Government Reform | +0.05 | ||
| Classics Translated | Static Modifier | +0.05 | |
| Impact of Debt to the Estate | Static Modifier | −0.001 | |
Confucianism Country modifier 3 | Policy | −0.05 | |
| Allowed Critical Novel | Static Modifier | −0.05 | |
| From negative Stability | Auto Modifier | −0.1 → 0 With Stability: ×1 at -100 → ×0 at 0 Formula: Stability × −0.01 | |
Confucianism Country modifier 2 | Policy | −0.1 | |
| Low Legitimacy | Auto Modifier | −0.25 → −0.13 With Legitimacy: ×1 at 0 → ×0.5 at 50 Formula: Legitimacy × −0.01 + 1 |
Scripting 2
Mentions 2
CountryDesc
RighteousnessDesc
game_data = {
category = country
}

