
Modifier Type
Marriage Desirability
Affects how desirable a Character is as a Marriage partner. Negative values make other Countries less likely to accept or propose Marriages, and reduce Prestige gained by the Spouse's Country.
Amount · higher is better · Character
Healthy Modifier | Trait | +15 |
Benevolent Modifier | Trait | +10 |
Charismatic Negotiator Modifier | Trait | +10 |
Silver Tongue Modifier | Trait | +10 |
Just Modifier | Trait | +5 |
Kind-Hearted Modifier | Trait | +5 |
Righteous Modifier | Trait | +5 |
Loose Lips Modifier | Trait | −5 |
Naive Enthusiast Modifier | Trait | −5 |
Obsessive Perfectionist Modifier | Trait | −5 |
One-Eyed Modifier | Trait | −5 |
Babbling Buffoon Modifier | Trait | −10 |
Embezzler Modifier | Trait | −10 |
Greedy Modifier | Trait | −10 |
Pockmarked Modifier | Trait | −10 |
Sinner Modifier | Trait | −10 |
Craven Modifier | Trait | −15 |
Cruel Modifier | Trait | −15 |
Indulgent Modifier | Trait | −15 |
Maimed Modifier | Trait | −15 |
Blind Modifier | Trait | −20 |
Malevolent Modifier | Trait | −20 |
Hunchbacked Modifier | Trait | −25 |
Disfigured Modifier | Trait | −30 |
Castrated Modifier | Trait | −50 |
Required by 1
- on_noble_marriageEffect
Referenced by 1
- on_noble_marriageEffect
Scripting 5
Mentions 5
Game Concepts
CharacterDesc
ConsortDesc
CountryDesc
PrestigeDesc
Royal MarriageDesc
game_data = {
category = character
}
























