
Modifier Type
Levy Combat Efficiency
This impacts how effective will a Regiment of Levies perform in Combat.
Percentage · higher is better · Unit
Nobility At high estate power | Estate | +100% | |
| Support of the People | Static Modifier | +33% | |
Military Rulership Country modifier | Policy | +20% | |
Appointed Chain of Command | Advance | +10% | |
Drafted Hatun Runas | Advance | +10% | |
Designated Instruction | Advance | +10% | |
A Centralized Levy System | Advance | +10% | |
Auxilium et Consilium Country modifier | Estate Privilege | +10% | |
Common Militias Country modifier | Estate Privilege | +10% | |
| Government Reform | +10% | ||
| Government Reform | +10% | ||
| Government Reform | +10% | ||
| Government Reform | +10% | ||
Proportional Levy Country modifier 1 | Policy | +10% | |
Longbow Competitions Country modifier | Policy | +10% | |
Serfdom vs Free Subjects Right side | Societal Value | 0% → +10% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 | |
| Crusading Fervor | Static Modifier | +10% | |
| Cavalry Reserve | Static Modifier | +10% | |
| Backing of the English Crown | Static Modifier | +10% | |
Land-Owning Peasants Country modifier | Estate Privilege | +5% | |
| Government Reform | +5% | ||
Citizenry Country modifier | Policy | +5% | |
Negotiated Contribution Country modifier | Policy | +5% | |
Landholders Country modifier | Policy | +5% | |
Imunu Definition modifier | Religion | +5% | |
Peasant Levies Country modifier | Policy | −10% |
percent = yes
game_data = {
category = unit
}















