
Modifier Type
Army Attrition
This impacts how much Attrition that a Regiment will take.
Percentage · lower is better · Unit
| Great Frost | Static Modifier | +50% | |
| Disease Outbreak | Static Modifier | +25% | |
| Field Hospitals | Static Modifier | −5% | |
The Mountain Khanate | Advance | −10% | |
Expanded Supply Trains | Advance | −10% | |
Finnish Frontier Cavalry | Advance | −10% | |
Junker Officer Corps | Advance | −10% | |
Fixed Military Camps | Advance | −10% | |
Sangiovese Viticulture | Advance | −10% | |
The Mountain Routes | Advance | −10% | |
Steppe Riders | Advance | −10% | |
Yukaghir Shamanism Definition modifier | Religion | −10% | |
| Camelry Doctrine | Static Modifier | −10% | |
| Military Chaplaincy | Static Modifier | −10% | |
Guardians of the Thermopylae | Advance | −20% | |
Foraging our Way | Advance | −20% | |
The Life of a Steppe Warrior | Advance | −20% | |
Menzil | Advance | −20% | |
Guerillas of the Scrub | Advance | −20% | |
| Immortal Country modifier | Omen | −20% → −40% With Monarch power percentage in country (Administrative Ability): ×1 at 0% → ×2 at 100% Formula: Monarch power percentage in country (Administrative Ability) + 1 | |
Hardy Warrior Modifier | Trait | −20% | |
Improved Foraging | Advance | −25% |
color = bad
percent = yes
game_data = {
category = unit
}
















