
Modifier Type
Dynastic Acquisition Preference
This modifies how strongly an AI Country prefers acquiring territory through Royal Marriages and Personal Union inheritance over Conquest. Positive values make the AI both more restrained from attacking Personal Union candidates and more eager to marry heirless neighbors.
Amount · higher is better · Country
Nothing in the game data modifies this directly.
Scripting 4
Mentions 4
Game Concepts
ConquerDesc
CountryDesc
Royal MarriageDesc
UnionDesc
game_data = {
category = country
ai = yes
}