スクリプトエフェクト
set_up_oirat
- ゲームのツールチップには非表示Target locationWhile
- Count: 12
- Create sub unit with owner: Type:
a_steppe_horse_archers· 所有国:
オイラト
オイラトを創設する- ゲームのツールチップには非表示
オイラト- Target locationが新たな首都となる
- armyとなる
ステップ遊牧民となる- 後継者選びを
部族の最年長男性に変更する - setup_societal_values: Centralization vs decentralization: -60 · Traditionalist vs innovative: 40 · Spiritualist vs humanist: -50 · Aristocracy vs plutocracy: -60 · Serfdom vs free subjects: 50 · Mercantilism vs free trade: 50 · Belligerent vs conciliatory: -80 · Quality vs quantity: -50 · Offensive vs defensive: -90 · Land vs naval: -80 · Capital economy vs traditional economy: 100 · Individualism vs communalism: 60 · Outward vs inward: -20
- ゲームのツールチップには非表示reset_all_societal_values
- reset_societal_value: Type:
centralization_vs_decentralizationcentralization_vs_decentralization0↗ - reset_societal_value: Type:
traditionalist_vs_innovativetraditionalist_vs_innovative0↗ - reset_societal_value: Type:
spiritualist_vs_humanistspiritualist_vs_humanist0↗ - reset_societal_value: Type:
aristocracy_vs_plutocracyaristocracy_vs_plutocracy0↗ - reset_societal_value: Type:
serfdom_vs_free_subjectsserfdom_vs_free_subjects0↗ - reset_societal_value: Type:
mercantilism_vs_free_trademercantilism_vs_free_trade0↗ - reset_societal_value: Type:
belligerent_vs_conciliatorybelligerent_vs_conciliatory0↗ - reset_societal_value: Type:
quality_vs_quantityquality_vs_quantity0↗ - reset_societal_value: Type:
offensive_vs_defensiveoffensive_vs_defensive0↗ - reset_societal_value: Type:
land_vs_navalland_vs_naval0↗ - reset_societal_value: Type:
capital_economy_vs_traditional_economycapital_economy_vs_traditional_economy0↗ - reset_societal_value: Type:
individualism_vs_communalismindividualism_vs_communalism0↗ - reset_societal_value: Type:
outward_vs_inwardoutward_vs_inward0↗
- reset_societal_value: Type:
中央集権へ+60
革新主義へ+40
精神主義へ+50
貴族政治へ+60
自由民へ+50
自由貿易へ+50
好戦的へ+80
質へ+50
攻撃的へ+90
陸軍へ+80
伝統経済へ+100
共同体主義へ+60
外的へ+20
- +20 遊牧民の結束を得る
- +3,000 ダカットを得る
貴族は階級満足度を+50%増加
聖職者は階級満足度を+50%増加
庶民は階級満足度を+50%増加
市民は階級満足度を+50%増加- Every owned location支配度が+100%増加する
- Every province条件Any location in province「core」ではないChange province integration: core
正確なスクリプト
付与 3
政体
ステップ遊牧民Hidden effect 2
後継者選び
部族の最年長男性Hidden effect 2
国家ランク
王国Hidden effect 2
変化 4
参照 1
オイラトCreate country from cores in our locations, Hidden effect 1…
使用元 1
ドルベンの台頭選択肢 1, 選択肢 2
スクリプト 4
使用 1
- setup_societal_valuesaristocracy_vs_plutocracy = -60 · belligerent_vs_conciliatory = -80 · capital_economy_vs_traditional_economy = 100 · centralization_vs_decentralization = -60 · individualism_vs_communalism = 60 · land_vs_naval = -80 · mercantilism_vs_free_trade = 50 · offensive_vs_defensive = -90 · outward_vs_inward = -20 · quality_vs_quantity = -50 · serfdom_vs_free_subjects = 50 · spiritualist_vs_humanist = -50 · traditionalist_vs_innovative = 40Hidden effect 2
参照 3
- control_radical_bonusHidden effect 2
- estate_satisfaction_radical_bonusHidden effect 2
- horde_unity_extreme_bonusHidden effect 2