
ミッション
交易の発展

商いの世界は冷酷な商人や激しい競争に満ちている。それでも、商品の交換や遠方の交易路を確立すれば、多大な富を築くことができるのだ!
市民階級がいる- 以下の変数がない:recently_had_generic_trade_variable
正確な条件
- Set variable
- Name: target_navy_size_percentage_variable
- Value
- Add: ルートNavy size percentage
- Add: 0.05
- Max: 1
- Set variable
- Name: total_coastal_fort_battery_levels_variable
- Value
- Add:
total_effective_building_levels:coastal_fort - Add:
total_effective_building_levels:naval_battery - Add
- Value:
total_effective_building_levels:coastal_fort - Add:
total_effective_building_levels:naval_battery - Multiply: 0.1
- Ceiling: yes
- Value:
- Min: 1
- Max
- Value:
num_of_non_rural_ports - Add: 1
- Value:
- Add:
- Set variable
- Name: total_wharf_levels_variable
- Value
- Add:
total_effective_building_levels:wharf - Add
- Value:
total_effective_building_levels:wharf - Multiply: 0.1
- Ceiling: yes
- Value:
- Min: 1
- Max
- Value:
num_of_non_rural_ports - Add: 1
- Value:
- Add:
- Set variable
- Name: total_dock_levels_variable
- Value
- Add:
total_effective_building_levels:dock - Add:
total_effective_building_levels:dry_dock - Add
- Value:
total_effective_building_levels:dock - Add:
total_effective_building_levels:dry_dock - Multiply: 0.1
- Ceiling: yes
- Value:
- Min: 1
- Max
- Value:
num_of_non_rural_ports - Add: 1
- Value:
- Add:
- Set variable
- Name: total_marketplace_levels_variable
- Value
- Multiply: 1.1
- Ceiling: yes
- Min: 1
- Set variable
- Name: burgher_relations_variable
- Value
- Add:
estate_satisfaction:burghers_estate - Multiply: 1.1
- Min: 0.1
- Max: 0.6
- Add:
- Set variable
- Name: current_burgher_privs_variable
- Value
- Add:
estate(estate_type:burghers_estate).num_privileges - Add: 2
- Max: 10
- Add:
- Set variable
- Name: burghers_power_variable
- Value
- Add:
estate_power(estate_type:burghers_estate) - Add: 0.05
- Min: 0.1
- Max: 0.75
- Add:
- ならば
- Set variable
- Name: target_mercantilism_variable
- Value
- Add:
重商主義と自由貿易 - Subtract: 15
- Min: -95
- Max: -5
- Add:
- Set variable
- Name: target_free_trade_variable
- Value
- Add:
重商主義と自由貿易 - Add: 15
- Min: 5
- Max: 95
- Add:
- Set variable
- Ordered owned non rural location条件沿岸であるRandom neighbor location条件
- 陸上ロケーションではない
- 地域沿岸海域である
- もしTarget maritime mission locationが存在するならばSet variable
- Name: target_location_maritime_presence_variable
- Value
- Add:
scope:target_maritime_mission_location.location_maritime_presence_power(root) - Add
- Value:
scope:target_maritime_mission_location.location_maritime_presence_power(root) - Multiply: 0.1
- Add: 10
- Value:
- Max: 95
- Add:
- Set variable
- Name: target_merchant_capacity_market_variable
- Value
- Add:
capital.market.merchant_capacity(root) - Multiply: 1.1
- Min: 5
- Add:
- Set variable
- Name: target_merchant_capacity_modifier_variable
- Value
- Add:
交易許容量 - Add: 0.05
- Add:
正確なスクリプト
- Set variable
- Name: recently_had_generic_trade_variable
- Years: 10
- Remove variable: target_merchant_capacity_market_variable
- Remove variable: target_merchant_capacity_modifier_variable
- Remove variable: total_coastal_fort_battery_levels_variable
- Remove variable: total_dock_levels_variable
- Remove variable: burghers_power_variable
- Remove variable: total_wharf_levels_variable
- Remove variable: total_marketplace_levels_variable
- Remove variable: burgher_relations_variable
- Remove variable: current_burgher_privs_variable
- Remove variable: target_navy_size_percentage_variable
- もしならばRemove variable: target_location_maritime_presence_variable
- もし以下の変数がある:target_mercantilism_variable設定元ならばRemove variable: target_mercantilism_variable
- もし以下の変数がある:target_free_trade_variable設定元ならばRemove variable: target_free_trade_variable
正確なスクリプト
- Set variable
- Name: recently_had_generic_trade_variable
- Years: 25
- Remove variable: target_merchant_capacity_market_variable
- Remove variable: target_merchant_capacity_modifier_variable
- Remove variable: total_coastal_fort_battery_levels_variable
- Remove variable: total_dock_levels_variable
- Remove variable: burghers_power_variable
- Remove variable: total_wharf_levels_variable
- Remove variable: total_marketplace_levels_variable
- Remove variable: burgher_relations_variable
- Remove variable: current_burgher_privs_variable
- Remove variable: target_navy_size_percentage_variable
- もしならばRemove variable: target_location_maritime_presence_variable
- もし以下の変数がある:target_mercantilism_variableならばRemove variable: target_mercantilism_variable
- もし以下の変数がある:target_free_trade_variableならばRemove variable: target_free_trade_variable
正確なスクリプト
- Set variable
必要 6
階級
市民Abort, Visible
時代
宗教改革開始時
制度
銀行Enabled
参照 2
社会的価値
重商主義と自由貿易開始時
補正タイプ
交易許容量開始時
スクリプト 33
必要 4
変数
付与 14
変数
- burgher_relations_variable開始時
- burghers_power_variable開始時
- current_burgher_privs_variable開始時
- recently_had_generic_trade_variable中止時, 完了時
- target_free_trade_variable開始時
- target_location_maritime_presence_variable開始時
- target_mercantilism_variable開始時
- target_merchant_capacity_market_variable開始時
- target_merchant_capacity_modifier_variable開始時
- target_navy_size_percentage_variable開始時
除去 13
変数
- burgher_relations_variable中止時, 完了時
- burghers_power_variable中止時, 完了時
- current_burgher_privs_variable中止時, 完了時
- target_free_trade_variable中止時, 完了時
- target_location_maritime_presence_variable中止時, 完了時
- target_mercantilism_variable中止時, 完了時
- target_merchant_capacity_market_variable中止時, 完了時
- target_merchant_capacity_modifier_variable中止時, 完了時
- target_navy_size_percentage_variable中止時, 完了時
- total_coastal_fort_battery_levels_variable中止時, 完了時
使用 2
- current_age_or_laterage = age_4_reformation開始時
- game_has_missions_enabledVisible
icon = generic_trade
repeatable = yes
player_playstyle = administrative
enabled = {
exists = capital.market
has_ports = yes
num_of_non_rural > 0
}
chance = 3600


















