
ActionChanged this version
Remove Religious Aspect
Removes a Religious Aspect to our Country S version of the Religion.
Definitionin_game/common/generic_actions/general_religion.txt:540
541icon = add_religious_aspect
542type = owncountry
544sound = UI_action_religion_aspect_remove
546ai_tick = never
547ai_tick_frequency = 720
549automation_tick = monthly
550automation_tick_frequency = 1
551player_automated_category = religiousdoctrines
554potential = {
555scope:actor = {
556religion = {
557max_religious_aspects > 0
}
}
}
562allow = {
563scope:actor = {
564num_of_religious_aspects > 0
}
}
568price = {
569if = {
570limit = {
571scope:actor = {
572religion.group = religion_group:christian
}
}
575value = price:remove_religious_aspect_christian
}
577else_if = {
578limit = {
579scope:actor = {
580religion = religion:hellenism_religion
}
}
583value = price:remove_religious_aspect_hellenism
}
585else = {
586value = price:remove_religious_aspect_inti
}
}
590select_trigger = {
591looking_for_a = religious_aspect
592source = actor
593target_flag = existing_religious_aspect
594name = "remove_religious_aspect_select_which" Select which Religious Aspect to remove
595none_available_msg_key = "remove_religious_aspect_no_religious_aspects"
596column = {
597data = name
}
599visible = {
}
}
603effect = {
604scope:actor = {
605remove_religious_aspect = scope:existing_religious_aspect
}
}
609ai_will_do = {
610subtract = {
611value = "scope:existing_religious_aspect.modifier_utility(scope:actor)"
}
}