Loan Icon
Action

Loan Icon

loan_icon

Loan one Icon to another Country for a period of 10 years, and a fee depending on their Income and the Art Quality of the Work of Art. It will also improve Opinion and Trust between the two countries.

Cost

Potential
Allow
Actor
  • Is at Peace
  • Any work of art in country
    • Work of art type: work_of_art_type:icon
    • Is NOT destroyed
Target
Choose the Religion (Religion)
No restriction
Target
Choose Icon to lend (Work of Art)
  • Work of art type: work_of_art_type:icon
  • Is NOT destroyed
  • We must not currently be borrowing this Icon from another Country
    At least one of
    • None of
      • ActorHas variable map: lent_icon
    • None of
      • Actor
        Is key in variable map
        • Name: lent_icon
        • Target: Root
Target
Choose the Country (Country)
  • Opinion
    • Target: Actor
    • Value ≥ -50
  • None of
    • Actor
      Has opinion
  • They must not have already been lent an Icon
    At least one of
    • Has variable map: Notlent_icon
    • None of
      • Is value in variable map
        • Name: lent_icon
        • Target: Actor
Exact conditions

If
  • Target exists
  • Target country exists
Then
  • Target country
    Set variable
  • They will get our offer of lending them Target in exchange for Icon Price ValueDucats
    Target country
    Trigger event silently: An Offer from Actor
  • If
    Target country
    At least one of
    • Ducats < Icon price value
    • Ducats < 0
    • Has > 0 Loan
    Then
    They seem to be in a bad economic situation, so they may not agree if they do not have enough good Opinion of us
Otherwise
We will send an offer of lending one of our Works of Art to the target Country in exchange for Ducats
Exact script

Requires 3

Religions
Opinion Modifiers
DLCs

Triggers 1

References 2

Religions
Prices

Mentioned in 1

Scripting 7

Grants 1

Mentions 6

Game Concepts

type = religious
ai_tick = monthly
ai_tick_frequency = 6
automation_tick = monthly
automation_tick_frequency = 3
player_automated_category = religiousdoctrines
potential = {
scope:actor.religion = religion:orthodox
}

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