
Action
Increase Literacy
We can encourage the different Religious Sects to educate our populace.
Definitionin_game/common/generic_actions/religious_factions.txt:975
976type = religiousfaction
978sound = UI_action_religion_generic
980potential = {
981scope:actor.religion = {
982has_religious_factions = yes
}
}
986allow = {
}
989cooldown = {
990type = increase_literacy_from_religious_sects
991years = 5
}
994automation_tick = never
995automation_tick_frequency = 12
997ai_tick = monthly
998ai_tick_frequency = 6
1000price = price:increase_literacy_from_religious_sects
1002select_trigger = {
1003looking_for_a = religion
1004source = actor
1005target_flag = recipient
1006name = "choose_religion" Choose the Religion:
1007column = {
1008data = name
}
}
1012effect = {
1013scope:actor ?= {
1014add_country_modifier = {
}
}
}
1022ai_will_do = {
1023add = "scope:actor.add_static_modifier_utility(increased_literacy_from_religious_sects)"
}