
Action
Appease the Temples
We can negotiate with the different Religious Sects to keep them satisfied.
Definitionin_game/common/generic_actions/religious_factions.txt:1027
1028type = religiousfaction
1030sound = UI_action_religion_generic
1032potential = {
1033scope:actor.religion = {
1034has_religious_factions = yes
}
}
1038allow = {
}
1041cooldown = {
1042type = increase_clergy_satisfaction_from_religious_sects
1043years = 2
}
1046automation_tick = never
1047automation_tick_frequency = 12
1049ai_tick = monthly
1050ai_tick_frequency = 6
1052price = price:increase_clergy_satisfaction_from_religious_sects
1054select_trigger = {
1055looking_for_a = religion
1056source = actor
1057target_flag = recipient
1058name = "choose_religion" Choose the Religion:
1059column = {
1060data = name
}
}
1064effect = {
1065scope:actor ?= {
1066add_estate_satisfaction = {
}
}
}
1072ai_will_do = {
1073add = "scope:actor.add_estate_satisfaction_utility(clergy_estate|0.1)"
}