
Action
Create Autocephalous Patriarchate
Create an Autocephalous Patriarchate.
EmpireCountry Rankallow
KingdomCountry RankallowDefinitionin_game/common/generic_actions/autocephalous_patriarchates.txt:228
229type = religious
231sound = UI_action_religion_generic
233ai_tick = monthly
234ai_tick_frequency = 3
235automation_tick = monthly
236automation_tick_frequency = 1
238automation_tick = monthly
239automation_tick_frequency = 1
240player_automated_category = religiousdoctrines
243potential = {
244scope:actor.religion = {
245has_autocephalous_patriarchates = yes
}
}
249allow = {
250scope:actor = {
255prestige >= 60
256OR = {
257NOT = {
258exists = autocephalous_patriarchate
}
260autocephalous_patriarchate ?= {
261not = {
262leader_country = scope:actor
}
}
}
}
}
269price = price:create_autocephalous_patriarchate
271select_trigger = {
272looking_for_a = religion
273source = actor
274target_flag = recipient
275name = "choose_religion" Choose the Religion:
276column = {
277data = name
}
}
281effect = {
282scope:actor = {
283custom_tooltip = {
284text = create_autocephalous_patriarchate_tt Actor creates a new Autocephalous Patriarchate
285autocephalous_patriarchate ?= {
285save_scope_as = previous_patriarchate
}
286create_international_organization = {
288creator = scope:actor
289add_country_to_international_organization = prev
290set_leader_country = prev
292save_scope_as = target
}
294if = {
295limit = {
295exists = scope:previous_patriarchate
}
296scope:previous_patriarchate = {
297every_current_policy_in_international_organization = {
298scope:target = {
298add_policy_to_international_organization = prev
}
}
}
}
}
}
}
306ai_will_do = {
307add = {
308if = {
309limit = {
311scope:actor = {
312any_holy_site_in_country = {
313is_holy_site_for = scope:actor.religion
}
}
}
317value = 1000
}
}
320add = {
322scope:actor = {
323autocephalous_patriarchate = {
324value = scope:actor.total_population
325divide = 0.75
326if = {
327limit = {
327leader_country.total_population > 0
}
328divide = {
329value = leader_country.total_population
330add = 1
}
}
333add = 1
334multiply = 100
}
}
}
}