
Action
Celebrate a Ritual
Change our Yanantin by sacrificing our Prestige and resources to one of our Gods
Definitionin_game/common/generic_actions/yanantin.txt:3
4type = religious
6sound = UI_action_religion_generic
8potential = {
9scope:actor.religion = {
10has_yanantin = yes
}
}
14allow = {
}
17ai_tick = monthly
18ai_tick_frequency = 6
20automation_tick = monthly
21automation_tick_frequency = 1
22player_automated_category = religiousdoctrines
24price = price:cleansing_ritual_yanantin
26select_trigger = {
27looking_for_a = religion
28source = actor
29target_flag = recipient
30name = "choose_religion" Choose the Religion:
31column = {
31data = name
}
}
34select_trigger = {
35looking_for_a = god
36target_flag = target
37name = "favor_god_choose_god" Choose a God to favor
38none_available_msg_key = "favor_god_no_gods"
39column = {
39data = name
}
40visible = {
42scope:actor = {
43any_current_gods = {
44this = root
}
}
}
}
50effect = {
51scope:actor = {
52if = {
53limit = {
53exists = scope:target
}
54switch = {}
}
}
}
71ai_will_do = {
73if = {
75add = "scope:actor.currency_utility(yanantin|-10)"
}
77else_if = {
79add = "scope:actor.currency_utility(yanantin|-10)"
}
81else_if = {
83add = "scope:actor.currency_utility(yanantin|-10)"
}
85else_if = {
87add = "scope:actor.currency_utility(yanantin|-10)"
}
90else_if = {
92add = "scope:actor.currency_utility(yanantin|10)"
}
94else_if = {
96add = "scope:actor.currency_utility(yanantin|10)"
}
98else_if = {
100add = "scope:actor.currency_utility(yanantin|10)"
}
102else_if = {
104add = "scope:actor.currency_utility(yanantin|10)"
}
}