
ActionNew this version
Call Emergency Parliament
Call a snap session of Parliament under duress, bypassing the normal cooldown. Costs Legitimacy. Only available while at war and while the regular cooldown is still in effect.
Has a Parliamentary SystemModifier Typeallow
Parliament AbolishedModifier TypeallowDefinitionin_game/common/generic_actions/estate_emergency_actions.txt:712
713type = owncountry
715ai_tick = never
716automation_tick = never
718potential = {
719scope:actor = {
720has_parliament = yes
}
}
724allow = {
725scope:actor = {
726is_active_parliament = no
728at_war = yes
}
}
736cooldown = {
737type = call_emergency_parliament_cooldown
738years = 5
}
741select_trigger = {
742looking_for_a = parliament_issue
743interaction_source_list = {
744scope:actor = {
745every_possible_parliament_issue = {
746add_to_list = source
}
}
}
750cache_interaction_source_list = yes
751cache_targets = yes
752target_flag = parliament_issue
753name = "select_parliament_debate" Select Parliament Debate
754none_available_msg_key = "select_parliament_debate_none_available"
755column = {
756data = parliament_issue_widget
}
758visible = {
759is_available_for = scope:actor
}
}
763effect = {
764scope:actor = {
765set_parliament_location = scope:actor.capital
766set_parliament_active = yes
767if = {
768limit = {
768exists = scope:parliament_issue
}
769set_parliament_issue = scope:parliament_issue
770set_parliament_issue_support = {
775if = {
776limit = {
777scope:parliament_issue.estate_type = {
778always_loyal = no
}
}
781add = {
782desc = estate_power
783value = "estate_power(scope:parliament_issue.estate_type)"
}
}
}
}
}
}