
PolitiqueModifié dans cette version
Attaque assurée
Les membres rejoindront automatiquement les guerres offensives déclarées par d'autres membres.
Première ligue italienneOrganisation internationalejoin offensive wars always
Deuxième ligue italienneOrganisation internationalejoin offensive wars always
Troisième ligue italienneOrganisation internationalejoin offensive wars always
Mécène de la LigueStatut spécialjoin offensive wars alwaysDéfinitionin_game/common/laws/io_alliances_law.txt:465
467join_offensive_wars_always = {
468custom_tooltip = {
469text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS N'est pas Mécène de la Ligue de cette Ligue
470trigger_if = {
471limit = {
472OR = {
}
}
478NOT = {
479country_has_special_status = {
481country = scope:recipient
}
}
}
}
486custom_tooltip = {
487text = JOIN_WARS_DEFAULT_REASON Est en Guerre contre tous les Pays non membres de International Organization
488always = yes
}
}
491wants_propose_policy = {
492if = {
493limit = {
494scope:recipient = {
495international_organization_has_leader = yes
}
497NOT = {
497is_leader_of_international_organization = scope:recipient
}
}
499subtract = {
500desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" N'est pas le dirigeant de Recipient
501value = 1000
}
}
504else = {
505subtract = {
506desc = "DIPLOREASON_BASE" Base
507value = 40
}
509add = {
510desc = "BIAS_FROM_RULER_TRAITS" Biais dû aux Traits du dirigeant
}
}
}
515wants_this_policy_bias = {
516add = {
517desc = "DIPLOREASON_BASE" Base
518value = -40
}
520add = {
521desc = "BIAS_FROM_RULER_TRAITS" Biais dû aux Traits du dirigeant
}
524add = {
525desc = "OPINION_OF_OTHER_MEMBERS" Opinion des autres membres
527multiply = 1.4
528min = -100
529max = 100
}
531add = {
532desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" Difficulté des cibles à conquérir
535multiply = 1.4
536max = 30
537min = 0.5
}
}
540wants_keep_policy = {
541add = {
542desc = "DIPLOREASON_BASE" Base
543value = 20
}
}
546policy_bias_towards_new_member = {
547add = {
548desc = "DIPLOREASON_BASE" Base
549value = -40
}
551if = {
552limit = {
553OR = {
554is_rival_of = scope:actor
555is_enemy_of = scope:actor
}
}
558add = {
559desc = "[rival_enemy|e]"
560value = -1000
}
}
563add = {
564desc = "game_concept_opinion" Opinion
565scope:actor = {
566value = prev_opinion_of_this
567multiply = 0.03
}
}
570add = {
571desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" Difficulté des cibles à conquérir
574multiply = 1.4
575max = 30
576min = 0.5
}
}