Agrandir notre Armurerie
Loi parlementaireModifié dans cette version

Agrandir notre Armurerie

finance_the_armoryin_game/common/parliament_issues/03_nobles_estate_parliament_issues.txt:673

Notre armée de réserve a connu des jours meilleurs et a grand besoin de nouvelles infrastructures pour faciliter le recrutement.

RequiertArmurerieAvancéeallowCaserneAvancéeallowArmurerieBâtimentallow, on debate passedCaserneBâtimentallow, on debate passedCentre de conscriptionBâtimentallow, on debate passedCitéRang de lieuon debate passedMégalopoleRang de lieuon debate passedVilleRang de lieuon debate passedParlement autocratiqueType de ParlementallowParlement constitutionnelType de ParlementallowConseilType de ParlementallowParlement néerlandaisType de Parlementallow

Modificateurs

Définitionin_game/common/parliament_issues/03_nobles_estate_parliament_issues.txt:673

674estate = nobles_estate
676modifier_when_in_debate = {
}
680allow = {
681num_locations > 0
682OR = {
}
690has_advance = armory_advance
691NOT = {
692has_advance = barracks_advance
}
694any_owned_non_rural_location = {
695owner = {
695has_primary_or_accepted_culture = prev.dominant_culture
}
696NOR = {
697has_building = building_type:armory
698has_building = building_type:barracks
}
}
}
703chance = {
704add = 1
705add = {
706if = {
707limit = {
708total_effective_building_levels:armory < 6
}
710value = 5
}
}
714add = {
715if = {
716limit = {
717max_manpower > 0.5
718manpower_percentage < 0.5
}
720add = 2
}
}
723multiply = {
724if = {
725limit = {
726max_manpower > 0.5
727manpower_percentage >= 0.8
}
729value = 0.5
}
731else = {
732value = 1
}
}
}
737on_debate_passed = {
738ordered_owned_location = {
739order_by = population
740max = {
741value = num_provinces
742multiply = 0.1
743add = 1
}
745check_range_bounds = no
746limit = {
747owner = {
747has_primary_or_accepted_culture = prev.dominant_culture
}
748NOR = {
749has_building = building_type:armory
750has_building = building_type:barracks
}
753OR = {
754location_rank = location_rank:town
755location_rank = location_rank:city
756location_rank = location_rank:megalopolis
}
}
759construct_building = {
760building_type = building_type:armory
761cost_multiplier = 0.5
762cost_multiplier_reason = "game_concept_parliament_issue"
}
}
}
767on_debate_failed = {
}
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