Ereignis

Special Units Menu

qa_debug.28in_game/events/debug/qa_debug.txt:2600

Select what special units you want to spawn by choosing the Land name to get a list of their potential units to spawn.
The last option allows you to customize how many of them will appear.

ErfordertPersienGründbares Landoption 3qa_amount_of_special_unitsVariableimmediate

Ereigniskette

Jedes Ereignis wird von dem ausgelöst, unter dem es eingerückt ist; die Zeile darunter zeigt, welche Wahl dorthin führt und wann.

  1. Special Units Menu
  2. Quantity of the Special Units
    ↳ Option D „Choose how many units should spawn.“ · sofort
  3. Special Units Menu (siehe oben)
    ↳ Option A „Set it to 1“ · sofort
  4. The Special Units of Genua
    ↳ Option A „Genua“ · sofort
  5. Special Units Menu (siehe oben)
    ↳ Option D „Go back to the previous Menu“ · sofort
  6. The Special Units of Mali
    ↳ Option B „Mali“ · sofort
  7. Special Units Menu (siehe oben)
    ↳ Option H „Go back to the previous Menu“ · sofort
  8. The Special Units of Persien
    ↳ Option C „Persien“ · sofort
  9. Special Units Menu (siehe oben)
    ↳ Option F „Go back to the previous Menu“ · sofort

Definitionin_game/events/debug/qa_debug.txt:2600

2601type = country_event
2602title = qa_debug.28.title Special Units Menu
2603desc = qa_debug.28.desc Select what special units you want to spawn by choosing the Land name to get a list of their potential units to spawn.
The last option allows you to customize how many of them will appear.
2604outcome = neutral
2605immediate = {
2606if = {
2607limit = {
2607NOT = {
2607has_variable = qa_amount_of_special_units Amount of Spawning Special Units
}
}
2608set_variable = {
2608name = qa_amount_of_special_units Amount of Spawning Special Units
2608value = 1
}
}
}

Optionen

AGenua
2615custom_tooltip = qa_debug.28.tt This option has access to the following special units:
2616show_as_tooltip = {
2617capital = {
2618create_sub_unit = unit_type:a_genoese_crossbowmen
2619create_sub_unit = unit_type:n_genoese_galley
2620create_sub_unit = unit_type:n_italian_galleass
}
}
2623trigger_event_silently = {
2624id = qa_debug.2803
}
BMali
2630custom_tooltip = qa_debug.28.tt This option has access to the following special units:
2631show_as_tooltip = {
2632capital = {
2633create_sub_unit = unit_type:a_jonow_auxiliary
2634create_sub_unit = unit_type:a_sofa_infantry
2635create_sub_unit = unit_type:a_mandekalu_infantry
2636create_sub_unit = unit_type:a_mandekalu_cavalry
2637create_sub_unit = unit_type:a_farari_infantry
2638create_sub_unit = unit_type:a_farari_cavalry
}
}
2641c:MAL = {
2641save_scope_as = spawn_country
}
2642trigger_event_silently = {
2643id = qa_debug.2804
}
CPersien
2649trigger = {
2650country_exists = c:IRA
}
2652custom_tooltip = qa_debug.28.tt This option has access to the following special units:
2653show_as_tooltip = {
2654capital = {
2655create_sub_unit = unit_type:a_discovery_qizilbash
2656create_sub_unit = unit_type:a_ghilman
2657create_sub_unit = unit_type:a_tofangchi
2658create_sub_unit = unit_type:a_tupchi
2659create_sub_unit = unit_type:a_jazayerchi
}
}
2662c:IRA = {
2662save_scope_as = spawn_country
}
2663trigger_event_silently = {
2664id = qa_debug.2805
}
DChoose how many units should spawn.
2670custom_tooltip = {
2671text = qa_debug.28.b.tt Get a selection of fixed points of units amount you can spawn
2672trigger_event_silently = {
2673id = qa_debug.2801
}
}
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