EreignisIn dieser Version geändert

Der Aufstieg von Target Character

flavor_tim.8in_game/events/DHE/flavor_tim.txt:445
Der Aufstieg von …

Target Character ist ein militärisches Genie, das sich nach der Wiederherstellung einer einst glorreichen Nation (Mongolei) sehnt. Mit seinen treuen Soldaten hat er Target Location und die umliegenden Ländereien erobert, um ein neues Land (Target Country) zu gründen.

ErfordertKurultaiGebäudeimmediateTschagataiLandafterTimuridenreichLandtriggerIranischKulturgruppetriggerMongolischKulturgruppetriggerTürkischKulturgruppetrigger

Definitionin_game/events/DHE/flavor_tim.txt:445

446hide_portraits = yes
447type = country_event
448title = flavor_tim.8.title Der Aufstieg von Target Character
449desc = flavor_tim.8.desc Target Character ist ein militärisches Genie, das sich nach der Wiederherstellung einer einst glorreichen Nation (Mongolei) sehnt. Mit seinen treuen Soldaten hat er Target Location und die umliegenden Ländereien erobert, um ein neues Land (Target Country) zu gründen.
450outcome = neutral
451fire_only_once = yes
452illustration_tags = {
45310 = armed
45410 = exterior
}
456major = yes
457major_trigger = {
}
461trigger = {
462current_year >= 1360
463current_year < 1400
464owns = location:samarkand
465culture = {
466OR = {
467has_culture_group = culture_group:turkic_group
468has_culture_group = culture_group:iranian_group
469has_culture_group = culture_group:mongolian_group
}
}
472character:chg_timur_lame_borjigin = {
473is_alive = yes
474is_adult = yes
}
476NOT = {
476country_exists = c:TIM
}
}
478immediate = {
480every_owned_location = {
481add_to_list = own_locations
}
483character:chg_timur_lame_borjigin = {
484save_scope_as = target_character
}
486set_global_variable = {
487name = timur_character
488value = character:chg_timur_lame_borjigin
}
490c:CHG ?= {
490save_scope_as = target_chagatai
}
491c:TIM = {
491save_scope_as = target_country
}
492location:samarkand = {
493save_scope_as = target_location
494area = {
495every_location_in_area = {
496limit = {
497owner ?= {
498OR = {
499this = root
}
}
}
504add_core = scope:target_country
}
}
}
508scope:target_location = {
509floodfill_locations = {
510limit = {
511owner ?= {
512OR = {
513this = root
}
}
517OR = {
518is_core_of = scope:target_country
519AND = {
520exists = scope:target_chagatai
521this.distance_to(scope:target_chagatai.capital) > "this.distance_to(scope:target_location)"
}
}
}
525add_core = scope:target_country
526if = {
527limit = {
527is_in_list = own_locations
}
528remove_from_list = own_locations
}
}
532while = {
533count = 12
534create_sub_unit_with_owner = {
535type = a_steppe_horse_archers
536owner = scope:target_country
}
}
}
540save_scope_as = root_country
541create_country_from_cores_in_our_locations = scope:target_country
542scope:target_country = {
543set_capital = scope:target_location
544set_new_ruler = global_var:timur_character
545set_variable = {
}
549change_culture = culture:khorezmian_culture
550change_country_type = army
551change_government_type = government_type:steppe_horde
552add_reform = government_reform:legacy_of_genghis
553change_heir_selection = heir_selection:tribal_oldest_male
554add_policy = policy:mongol_law_policy
555change_country_color = map_TIM
557centralization_vs_decentralization = -60
558traditionalist_vs_innovative = 40
559spiritualist_vs_humanist = -50
560aristocracy_vs_plutocracy = -60
561serfdom_vs_free_subjects = 50
562mercantilism_vs_free_trade = 50
563belligerent_vs_conciliatory = -80
564quality_vs_quantity = -50
565offensive_vs_defensive = -90
566land_vs_naval = -80
567capital_economy_vs_traditional_economy = 100
568individualism_vs_communalism = 60
569outward_vs_inward = -20
}
571if = {
572limit = {
572country_rank_level < 3
}
573set_country_rank = country_rank:rank_kingdom
}
575add_horde_unity = horde_unity_extreme_bonus (20)
576add_gold = 3000
577add_estate_satisfaction = {
}
578add_estate_satisfaction = {
}
579add_estate_satisfaction = {
}
580add_estate_satisfaction = {
}
581every_owned_location = {
582change_control = control_radical_bonus (1)
}
584every_province = {
585limit = {
585any_location_in_province = {
585NOT = {
585integration_level = core
}
}
}
586change_province_integration = core
}
}
589cancel_subject = scope:target_country
590scope:target_location = {
591if = {
592limit = {
593NOT = {
593has_building = building_type:kurultai
}
}
595construct_building = {
596building_type = building_type:kurultai
597cost_multiplier = 0
598cost_multiplier_reason = "game_concept_event"
599instant = yes
}
}
}
604every_ruling_countries = {
605limit = {
606this != scope:target_country
607is_ai = yes
}
609scope:target_country = {
610country = prev
}
}
}
}
}
652after = {
653activate_situation = situation:rise_of_timur
654scope:target_country = {
655every_neighbor_country = {
656limit = {
657this != scope:target_country
658OR = {
659any_owned_location = {
660is_core_of = scope:target_country
661count = all
}
663this = c:CHG
}
}
666set_variable = {
666value = 1
666months = 1
}
667trigger_event_silently = flavor_tim.81
}
}
}

Optionen

ADas ist ungeheuerlich! Und ungerecht noch dazu!
617trigger = {
618OR = {
619is_ai = yes
620list_size = {
621name = own_locations
622value > 0
}
}
}
626custom_tooltip = flavor_tim.8.a.at Jeder Ort im Umkreis von Target Location wird freigegeben und Teil von Target Country
627custom_tooltip = flavor_tim.8.a.bt Target Country freigeben
628type = rise_of_timur
}
629if = {
630limit = {
631list_size = {
632name = own_locations
633value = 0
}
}
636scope:target_country = {
636annex_country = {
636country = scope:root_country
636reason = MilitaryConquest
636transfer = yes
}
}
}
BWir werden seine Laufbahn mit großem Interesse verfolgen.
641high_risk_option = yes
642trigger = {
643is_ai = no
}
645custom_tooltip = flavor_tim.8.a.at Jeder Ort im Umkreis von Target Location wird freigegeben und Teil von Target Country
646custom_tooltip = flavor_tim.8.a.bt Target Country freigeben
647change_player = scope:target_country
648type = rise_of_timur
}
649scope:target_country = {
649annex_country = {
649country = scope:root_country
649reason = MilitaryConquest
649transfer = yes
}
}
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