
Country Interaction
Enforce Union Peace
We will demand that they leave a war
Potential
Actor
- Union exists
- UnionHas enacted
Establish Seniority
Target
Choose the Country (Country)
- Any current warActor is NOT in the War
- Is in a Union with Actor
- Opinion
- Target: Actor
- Value ≥ MIN_SUBJECT_LOYALTY_FOR_ACTION (50)
Target
Select a War for Recipient to Leave
- Defender leader: NotRecipient
- None of
- Any war participantThis: Actor
Accept
- Subtract
- Desc: Base
- Value: 25
- Add
- Desc: Diplomatic Reputation
- Value: Actor
Diplomatic Reputation - Multiply: 3
- Add
- Desc: Their opinion of us
- Value:
scope:recipient.opinion(scope:actor) - Divide: 4
- If
- LimitTarget exists
- Add
- Desc: Length of War
- Value: TargetWar length in years
- Multiply: 5
- Add
- Desc: war score icon Current Warscore
- Value:
scope:recipient.war_score_in_war(scope:target) - Multiply: -1
- If
- LimitTargetAny defenderThis: Recipient
- Subtract
- Desc: Target is a defensive war
- Value: 75
- Else if
- LimitTargetAttacker leader: Recipient
- Subtract
- Desc: Is War Leader
- Value: 50
- Add
- Desc: Average Estate Satisfaction
- Value: RecipientAverage estate satisfaction
- Subtract: 0.3
- Multiply: 100
Exact conditions
Requires 4
Policies
Establish SeniorityPotential, Select trigger 1
Special Statuses
Senior PartnerSelect trigger 1
Modifier Types
Diplomatic ReputationAccept
Allow Enforce Union Peace in UnionSelect trigger 1
Grants 1
- Enforced PeaceEffect, When rejected
Mentioned in 1
Scripting 1
References 1
- MIN_SUBJECT_LOYALTY_FOR_ACTIONSelect trigger 1
type = union
category = CATEGORY_UNION_ACTIONS
potential = {
scope:actor = {
exists = union
}
}
allow = {
}