
Country Interaction
Sell Work of Art
Offer a Work of Art from our collection to another Country in exchange for gold.
- Price
Potential
ActorHas sellable art
Target
Choose the Country (Country)
- Is a real country
- This: NotActor
- Is NOT a building.
- Is NOT an War Enemy of Actor
Target
Choose Work of Art (Work of Art)
- NotArt is priceless
- Is NOT destroyed
- This: Not
work_of_art:imperial_crown_hreorwork_of_art:imperial_orb_hreorwork_of_art:saint_stephans_purseorwork_of_art:coronation_gospel_hreorwork_of_art:kusanagi_no_tsurugiorwork_of_art:yata_no_kagamiorwork_of_art:yasakani_no_magatamaorwork_of_art:preah_khan_reachorwork_of_art:preah_lompeng_chey↗
Accept
- If
- LimitRecipient exists
- Add
- Desc: Their opinion of us
- Value:
scope:recipient.opinion(scope:actor) - Divide: 3
- If
- LimitRecipientDucats
- Value:
monthly_income_total - Multiply: 6
- Value:
- Add
- Desc: Low Treasury
- Value: -60
- If
- LimitRecipientDucats
- Value:
monthly_income_total - Multiply: 24
- Value:
- Add
- Desc: Has plenty in the Treasury
- Value: 30
- Target
- If
- LimitHas > 50 Art Quality
- Add
- Desc: High Art Quality
- Value:
art_quality - Subtract: 50
- If
- LimitHas < 50 Art Quality
- Add
- Desc: Low Art Quality
- Value:
art_quality - Subtract: 50
- If
- LimitRecipientIs a Rival of Actor
- Add
- Desc: Rival
- Value: -100
Exact conditions
References 1
- Sell Work of ArtPrice
Mentioned in 1
Scripting 4
Uses 2
Scripted Effects
- move_art_and_ownercountry = scope:recipient · location = scope:recipient.capitalEffect
Scripted Triggers
- work_of_art_is_imperial_regaliaSelect trigger 2
Mentions 2
CountryDesc
Work of ArtDesc
category = CATEGORY_ECONOMY_ACTIONS
type = diplomacy
ai_tick = daily
ai_tick_frequency = 360
ai_prerequisite = {
exists = scope:actor
scope:actor = {
gold < {
value = monthly_income_total
multiply = 6
}
}
}

