City Template
peasants_gathering
No links to other concepts.
default_variables = {
mesh_list = peasants_gathering_meshes
}
code
"peasants_gathering = {
order = 10
size = small
contributors = {
has_building_with_at_least_one_level:peasants_training_grounds = 1
has_building_with_at_least_one_level:festival_grounds = 1
has_building_with_at_least_one_level:peasants_hunting_grounds = 1
has_building_with_at_least_one_level:fishing_village = 1
has_building_with_at_least_one_level:farming_village = 1
has_building_with_at_least_one_level:forest_village = 1
has_building_with_at_least_one_level:local_assembly = 1
has_building_with_at_least_one_level:tar_kiln = 1
}
mesh_list = @mesh_list
filter_func = seed_neighborhood_filter
weight_func = next_to_same_mesh_list_weights_priorize_loneliness
}"