City Template
noble_neighborhood
No links to other concepts.
default_variables = {
mesh_list = final_fallback_meshes
scale = 1
size = small
}
code
"noble_neighborhood = {
order = 3
size = @size
contributors = {
pop_count:nobles = @scale
pop_count:clergy = @scale
}
mesh_list = @mesh_list
filter_func = next_to_same_culture_filter
weight_func = close_to_center_weights
allow_demote = no
location_filters = { rural_settlement = no }
}"