City Template

burgher_center

burgher_center

Burghers

No links to other concepts.

default_variables = {
mesh_list = final_fallback_meshes
scale = 1
size = small
}
code
"burgher_seed = { order = 6 size = @size contributors = { pop_count:burghers = @scale } mesh_list = @mesh_list filter_func = closest_to_center_tile_filter weight_func = close_to_center_weights allow_demote = no location_filters = { rural_settlement = no } }"

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