Emporiums
Advance

Emporiums

trade_center_building_country_advance

With clever techniques, we can easily make our controlled markets more attractive to foreign merchants, increasing the amount of money we earn in the process.

Advance tree

It has no requires, so the game files don’t say where this goes. When the game builds the Renaissance tree, it adds this at the end of a branch with room for it, in the same spot in every campaign.

Belongs to 1

country_type = building

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