单位纹理变体

shield_variation_syrian

shield_variation_syrian

脚本 2

引用 2

单位材质组
单位纹理变体

mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.3
hardness = 0.95
}
repaint = {
75 = {
primary_color = unit_color0
}
20 = {
primary_color = unit_color1
}
10 = {
primary_color = unit_color2
}
}
}
assets = {
unit_weapon_shield_syrian_mesh
}

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